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My name is Vojislav Vukadin and I am a digital artist from Belgrade,Serbia.  


Since my childhood, I showed interest in
Science Fiction, Horror and Documentary movies about Biology, which became a form
of my personal artistic style later, in the professional carrier, as a 3D artist .

I am specialized in modeling and texturing creatures, characters, animals, monsters,
marine life, natural environments and various organic forms. In my workflow I am using
Maya, Zbrush, Mari, KeyShot and Photoshop. Also, I have a basic knowledge and
understanding of Unity game engine.

I am very dedicated to making highly detailed textures and maps for different types of 3D
models. I am also able to visualize models and scenes using Maya - Mental Ray,
KeyShot and ZBrush rendering engine.

I`m constantly improving my skills and I am interested to learn new 3D software’s and
technologies.

I am open for studio pipeline and team collaboration, as well as for freelance jobs
overseas.

 

  WORK EXPERIENCE

3Lateral Studio, Novi Sad, Serbia

Texture Artist

December 2015 - Current Position

             As a freelance 3D artist:        

 

  Sugarbricks online studio, Belgrade, Serbia, December 2011 - present:          

 

3D modeler and texture artist,

3D supervisor and assistant on various projects,

Working closely with director and other artists in team,

 

 

June 2013 – present, working as a freelance artist for listed studios and companies:

 

Universal Production Partners (UPP), Prague, Czech Republic

Texture artist on "The Walk" movie project

 

Atomic Arts, London, England 

3D modeler and texture artist, 

sea creatures modeling and highly detailed 4K textures painting, 

 

Foresight features, Toronto, Canada

Texture artist for movie Hellmouth,

highly detailed 4K textures for creatures and characters

 

Luxa, Beijing, China

3D modeler and texture artist, assisting on material and lighting set up,

Durex commercial

 

Cryofilms, Paris, France

Concept artist for movie Dark zone,

Creature design

 

StarkCrew, Madrid, Spain

Audio accessories design ideas

and visualization

 

Fit Body Gym & Elite Muay Thai, Switzerland

3D amblem for EMT club

 

Darwin and Dinosaurs, Detroit, USA

3D visualization of Pteranodon

 

Enekon, Islamabad, Pakistan

3D modeler and texture artist,

Character design for projection mapping presentation

 

MPC Studios, Texas, USA

3D visualization of  eye gel model for commercial use

 SOFTWARES AND SKILLS

 

Autodesk Maya

 

Pixologic ZBrush

 

The Foundry Mari

 

Adobe Photoshop, Premiere,

 

Sony Sound Forge

 

Headus UVLayout

 

Operating Systems Windows

 

       EDUCATION       

    

College of Electrical Engineering and Computer Science professional studies, Belgrade

 

Studied 3D modeling, texturing, lighting, rendering, animation, sound design and editing at Audio and Video technologies, and graduate on theme Digital visual simulation

 

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