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My name is Vojislav Vukadin and I am a digital artist from Belgrade,Serbia.  

Since my childhood, I showed interest in
Science Fiction, Horror and Documentary movies about Biology, which became a form
of my personal artistic style later, in the professional carrier, as a 3D artist .

I am specialized in modeling and texturing creatures, characters, animals, monsters,
marine life, natural environments and various organic forms. In my workflow I am using
Maya, Zbrush, Mari, KeyShot and Photoshop. Also, I have a basic knowledge and
understanding of Unity game engine.

I am very dedicated to making highly detailed textures and maps for different types of 3D
models. I am also able to visualize models and scenes using Maya - Mental Ray,
KeyShot and ZBrush rendering engine.

I`m constantly improving my skills and I am interested to learn new 3D software’s and

I am open for studio pipeline and team collaboration, as well as for freelance jobs



3Lateral Studio, Novi Sad, Serbia

Texture Artist

December 2015 - Current Position

             As a freelance 3D artist:        


  Sugarbricks online studio, Belgrade, Serbia, December 2011 - present:          


3D modeler and texture artist,

3D supervisor and assistant on various projects,

Working closely with director and other artists in team,



June 2013 – present, working as a freelance artist for listed studios and companies:


Universal Production Partners (UPP), Prague, Czech Republic

Texture artist on "The Walk" movie project


Atomic Arts, London, England 

3D modeler and texture artist, 

sea creatures modeling and highly detailed 4K textures painting, 


Foresight features, Toronto, Canada

Texture artist for movie Hellmouth,

highly detailed 4K textures for creatures and characters


Luxa, Beijing, China

3D modeler and texture artist, assisting on material and lighting set up,

Durex commercial


Cryofilms, Paris, France

Concept artist for movie Dark zone,

Creature design


StarkCrew, Madrid, Spain

Audio accessories design ideas

and visualization


Fit Body Gym & Elite Muay Thai, Switzerland

3D amblem for EMT club


Darwin and Dinosaurs, Detroit, USA

3D visualization of Pteranodon


Enekon, Islamabad, Pakistan

3D modeler and texture artist,

Character design for projection mapping presentation


MPC Studios, Texas, USA

3D visualization of  eye gel model for commercial use



Autodesk Maya


Pixologic ZBrush


The Foundry Mari


Adobe Photoshop, Premiere,


Sony Sound Forge


Headus UVLayout


Operating Systems Windows




College of Electrical Engineering and Computer Science professional studies, Belgrade


Studied 3D modeling, texturing, lighting, rendering, animation, sound design and editing at Audio and Video technologies, and graduate on theme Digital visual simulation


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