vukaddin
My name is Vojislav Vukadin and I am a digital artist from Belgrade,Serbia.
Since my childhood, I showed interest in
Science Fiction, Horror and Documentary movies about Biology, which became a form
of my personal artistic style later, in the professional carrier, as a 3D artist .
I am specialized in modeling and texturing creatures, characters, animals, monsters,
marine life, natural environments and various organic forms. In my workflow I am using
Maya, Zbrush, Mari, KeyShot and Photoshop. Also, I have a basic knowledge and
understanding of Unity game engine.
I am very dedicated to making highly detailed textures and maps for different types of 3D
models. I am also able to visualize models and scenes using Maya - Mental Ray,
KeyShot and ZBrush rendering engine.
I`m constantly improving my skills and I am interested to learn new 3D software’s and
technologies.
I am open for studio pipeline and team collaboration, as well as for freelance jobs
overseas.
WORK EXPERIENCE
3Lateral Studio, Novi Sad, Serbia
Texture Artist
December 2015 - Current Position
As a freelance 3D artist:
Sugarbricks online studio, Belgrade, Serbia, December 2011 - present:
3D modeler and texture artist,
3D supervisor and assistant on various projects,
Working closely with director and other artists in team,
June 2013 – present, working as a freelance artist for listed studios and companies:
Universal Production Partners (UPP), Prague, Czech Republic
Texture artist on "The Walk" movie project
Atomic Arts, London, England
3D modeler and texture artist,
sea creatures modeling and highly detailed 4K textures painting,
Foresight features, Toronto, Canada
Texture artist for movie Hellmouth,
highly detailed 4K textures for creatures and characters
Luxa, Beijing, China
3D modeler and texture artist, assisting on material and lighting set up,
Durex commercial
Cryofilms, Paris, France
Concept artist for movie Dark zone,
Creature design
StarkCrew, Madrid, Spain
Audio accessories design ideas
and visualization
Fit Body Gym & Elite Muay Thai, Switzerland
3D amblem for EMT club
Darwin and Dinosaurs, Detroit, USA
3D visualization of Pteranodon
Enekon, Islamabad, Pakistan
3D modeler and texture artist,
Character design for projection mapping presentation
MPC Studios, Texas, USA
3D visualization of eye gel model for commercial use
SOFTWARES AND SKILLS
Autodesk Maya
Pixologic ZBrush
The Foundry Mari
Adobe Photoshop, Premiere,
Sony Sound Forge
Headus UVLayout
Operating Systems Windows
EDUCATION
College of Electrical Engineering and Computer Science professional studies, Belgrade
Studied 3D modeling, texturing, lighting, rendering, animation, sound design and editing at Audio and Video technologies, and graduate on theme Digital visual simulation